Interviews and Podcasts
- Phillips, K. and Cote, A. (2021, Dec. 13). The Current State of Gaming. Pop Life. WAER/NPR.
- Sher, S., Ashcraft, A., and Cote, A. (2021, Nov. 24). Sexism and the Gamer Identity. Ethics and Video Games Podcast.
- Dannar, A., AcidTrain, Zee, M. and Cote, A. (2021, Aug. 29). The Activision Lawsuit and Sexism in Gaming Culture (with Dr. Amanda Cote). The SciFi Gangstas Podcast.
- Orme, S., McCauley, B. and Cote, A. (2021, March 29). Amanda Cote talks casual games, gaming culture, esports and her book ‘Gaming Sexism’ on the Esports Research Report. The Esports Research Report. https://esportsresearch.net/2021/03/29/amanda-cote-talks-casual-games-gaming-culture-esports-and-her-book-gaming-sexism-on-the-esports-research-report/
- Foxman, M., Cote, A. and Riley, G. (2021, Feb. 8). Curious: The Effects Of Video Games Becoming Collegiate Sports. The Jefferson Exchange. https://www.ijpr.org/show/the-jefferson-exchange/2021-02-05/mon-8-30-curious-the-effects-of-video-games-becoming-collegiate-sports
- Cote, A. (2020, Dec. 15). The Casual Sexism of Gaming. [Radio broadcast] Think with Krys Boyd. KERA/NPR. https://think.kera.org/2020/12/15/the-casual-sexism-of-gaming/
- UO Understood- From Digital to Dungeons: What the video game industry can learn from D&D
- UO Quack Chats- From Digital to Dungeons: Female Gamers and Dungeons and Dragons’ Inclusive Play
- Oregon Humanities Center, UO Today with Amanda Cote
- Amanda Cote and Maxwell Foxman on Gaming Research, Center for Science Communication Research.
Media Appearances
- The Eyeopener, March 25, 2022, “Unfair game: Women say harassment is common when gaming online.” Interview.
- The Guardian, January 21, 2022, “Activision Blizzard employees form first of its kind Game Workers Alliance Union.” (Interview)
- The Conversation, January 18, 2022, “Microsoft purchase of Activision Blizzard won’t clean up gamer culture overnight: 5 essential reads about sexual harassment and discrimination in gaming and tech.” (Featured publication)
- The Guardian, August 8, 2021, “Activision Blizzard scandal a ‘watershed moment’ for women in the gaming industry.” (Interview)
- The Conversation, July 30, 2021, “The Activision Blizzard lawsuit shows gamer culture still has a long way to go: 5 essential reads about sexual harassment and discrimination in gaming and tech.” (Featured publication)
- The Wall Street Journal, July 26, 2021, “Activision Blizzard Gender-Bias Suit Shows Videogame Culture Remains a Flashpoint.” (Interview)
- Insider, July 21, 2021, “Streamer Sweet_Anita says she may quit Twitch because the ‘mental toll’ of online sexualization won’t be ‘survivable’ forever” (Reuse of previous interview)
- The Daily Emerald, July 20, 2021, “Women in Esports” (Interview)
- Gen, Medium, March 16, 2021, “The Bigoted ‘Trash Talk’ That’s Tolerated in Gaming” (Featured research)
- Game World Observer, September 9, 2020, “Analysts on Chinese market: “Female-oriented games can be a gold mine that is waiting to be discovered” (Reuse of previous interview)
- South China Morning Post, September 7, 2020, “Romance and court intrigue: how female-focused games find success in China despite sexist stereotypes.” (Interview)
- Insider, July 25, 2020, “200 allegations of sexual misconduct in gaming were revealed in a recent spreadsheet. Streamers say it reflects sexism they face every day.” (Interview)