Publications
Books
- Cote, A. (2020). Gaming Sexism: Gender and Identity in the Era of Casual Video Games. New York University Press.
- Reviews in Scholarly Publications
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- Bogarosh, N. (2021). Journal of Broadcasting & Electronic Media, “an insightful, well-contextualized examination of women gamers”
- G. (2021). Critical Studies in Media Communication, “essential for anyone conducting scholarship on gender in masculine contexts and those who study video gaming in general”
- Jones, A. P. (2021). Visual Studies, “alters the way we understand casual games and their role”
- Kocurek, C. (2021). Reception, “offers significant insights not only for game studies scholars but for game developers engaged in design decisions and community management strategies”Paul, C.A. (2021). First Person Scholar, “it is an excellent book that anyone interested in video games should definitely read”
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- Reviews in Scholarly Publications
Refereed Journal Articles
- Cote, A., Can, O., Foxman, M., Harris, B., Hansen, J., Rahman, M., and Fickle, T. (2022). The COVID Season: Collegiate Esports Programs’ Material Challenges and Opportunities During the 2020-21 Pandemic. Games and Culture. https://doi.org/10.1177/15554120221088116
- Harris, B. C., Hansen, J., Can, O., Rahman, M., Foxman, M., Cote, A. and Fickle, T. (2022). “Starting from scratch to looking really clean and professional”: How students’ productive labor legitimizes collegiate esports. Critical Studies in Media Communication, 39(2), 141-153. https://doi.org/10.1080/15295036.2022.2030484
- Mejeur, C and Cote, A. (2021). Who Gets to Be in The Guild?: Race, Gender and Intersecting Stereotypes in Gaming Cultures. Loading: The Journal of the Canadian Game Studies Association, 14(24), 70-89. https://doi.org/10.7202/1084839ar
- Cote, A. and Harris, B. (2021). The Cruel Optimism of “Good Crunch”: How Game Industry Discourses Perpetuate Unsustainable Labor Practices. New Media & Society. https://doi.org/10.1177/14614448211014213
- Cote, A. C., & Harris, B. C. (2021). “Weekends became something other people did”: Understanding and intervening in the habitus of video game crunch. Convergence, 27(1), 161-176. doi: 10.1177/1354856520913865.
- Cote, A., Coles, S. M. and Dal Cin, S. (2021). The Interplay of Parenting Style and Family Rules about Videogames on Subsequent Fighting Behavior. Aggressive Behavior, 47(2), 135-147. https://doi.org/10.1002/ab.21931
- Cote, A. (2020). Casual resistance: A longitudinal case study of video gaming’s gendered construction and related audience perceptions. Journal of Communication, 70(6), 819-841. https://doi.org/10.1093/joc/jqaa028
- Cote, A. and Mejeur, C. (2018). Gamers, Gender, and Cruel Optimism: The Limits of Social Identity Constructs in The Guild. Feminist Media Studies, 18(6), 963-978. doi: 1080/14680777.2017.1376699
- Cote, A. (2018). Writing “Gamers”: The gendered construction of player identity in Nintendo Power Games and Culture, 13(5), 479-503. doi: 10.1177/1555412015624742
- Cote, A. (2017). “I can defend myself”: Women’s strategies for coping with harassment while gaming online. Games and Culture, 12(2), 136-155. doi: 10.1177/1555412015587603
Book Chapters
- Cote, A. and Foxman, M. (2021). Studying Games. In Ferdig, R., Gandolfini, E. and Baumgartner, E. (Eds.), Teaching the Game, Vol. 1: A collection of syllabi for game design, development, and implementation. (pp. 201-224). ETC Press.
- Cote, A. (2018). Curate Your Culture: A Call for Social Justice-Oriented Game Development and Community Management. In K. Gray and D. Leonard (Eds.), Woke Gaming: Digital Challenges to Oppression and Social Injustice. (pp. 193-212). University of Washington Press.
- Cote, A. and Raz, J. (2015). In-depth interviews for games studies. In P. Lankoski and S. Bjork (Eds.), Game Research Methods: An Overview (pp. 93-116). ETC Press.
Other Writing
- Cote, A. (2021, June 4). On the (In)Visibility of Female Gamers. Flow, 27(8). https://www.flowjournal.org/2021/06/invisibility-of-female-gamers/
- Cote, A. and Harris, B. (2021, April 5). Combatting Crunch from the Margins: How Hierarchies of “Realness” Complicate Video Game Production. Flow, 27(6). https://www.flowjournal.org/2021/04/combatting-crunch/
- Cote, A. and Perry, C. (2020, Dec. 4). More than Skin Deep: Evaluating Fantasy Video Games’ Underlying Racial Influences. Flow, 27(3). https://www.flowjournal.org/2020/12/fantasy-video-games/.
Reviews
- Cote, A. (2020). Review of the book Fake Geek Girls: Fandom, Gender, and the Convergence Culture Industry, by S. Scott. Convergence, 26(1), 228-230. doi:1177/1354856519861739
- Cote, A. (2018). Review of the book Ready Player Two: Women Gamers and Designed Identity, by S. Chess. Feminist Media Studies, 18(5), 957-959. doi: 10.1080/14680777.2018.1498142
Peer-reviewed Presentations
- Cote, A., Gray, K., Paul, C. A., Bergstrom, K., Harvey, A., Tran, C. H., and Fletcher, A. (2022, June 24). Studying and Speaking to Industries: A Game Studies Roundtable. Roundtable presented at Console-ing Passions 2022. Orlando, FL.
- Rahman, M., Wear, H., Foxman, M., Burrell, S., Hansen, J., Harris, B., Can, O., and Cote, A., (2022, June 3). The virtual front porch: An analysis of the impact of collegiate esports on university identification. Paper presented at the annual North American Society for Sport Management Conference. Atlanta, GA, USA.
- Cote, A., and Harris. B. (2022, May 30). Player Perceptions of Production: A Case Study Analysis of Consumers’ Attitudes towards Video Game Crunch. Paper presented at the 72nd Annual International Communication Association Conference. Paris, France.
- Cote, A., Dal Cin, S., Exelmans, L., and Mustafaj, M. (2022, May 28). Philanthropic, Prosocial Players: How Game-Related Charity Events Motivate Unlikely Donors. Paper presented at the 72nd Annual International Communication Association Conference. Paris, France.
- Mustafaj, M., Dal Cin, S., Cote, A., and Exelmans, L. (2022, May 28). Video Game Use and the Wellbeing of Young Hospital Patients. Paper presented at the 72nd Annual International Communication Association Conference. Paris, France.
- Cote, A., Can, O., Harris, B., Hansen. J., Rahman, M, and Fickle, T. (2022, May 28). Quaranteenage Wasteland: Collegiate Esports Programs’ Challenges and Opportunities During the COVID-19 Pandemic. Paper presented at the 72nd Annual International Communication Association Conference. Paris, France.
- Rahman, M., Wear, H., Burrell, S., Hansen, J., Harris, B., Can, O., and Cote, A., (2022, May 28). Esports Fandom: Collegiate Program Influence on Perceptions of Host Institutions. Poster presented at the 72nd Annual International Communication Association Conference. Paris, France.
- Cote, A. (2021). The Pros and Perils of Interdependence: Feminist Organizing in Online Game Forums. Paper presented at AoIR 2021: The 22nd Annual Conference of the Association of Internet Researchers. Philadelphia, PA, USA: AoIR. Retrieved from http://spir.aoir.org.
- Foxman, M., Cote, A., Can, O., Harris, B., Rahman, W., Hansen, J., and Fickle, T. (2021). Recasting Collegiate Esports: Independence and Interdependence of University Twitch Streamers. Paper presented at AoIR 2021: The 22nd Annual Conference of the Association of Internet Researchers. Philadelphia, PA, USA: AoIR. Retrieved from http://spir.aoir.org.
- Cote, A. & Harris, B. (2021). The Cruel Optimism of “Good Crunch”: How Game Industry Discourses Perpetuate Unsustainable Labor Practices. Paper presented at the 71st Annual International Communication Association Conference, Virtual, May 27-31.
- Cote, A., Hansen, J., Harris, B., Rahman, W., Can, O., Fickle, T., Foxman, M. (2021). Taking Care of Toxicity: Challenges and Strategies for Inclusion in Collegiate Esports Programs. Paper presented at the 71st Annual International Communication Association Conference, Virtual, May 27-31.
- Can, O., Rahman, W., Hansen, J., Harris, B., Fickle, T., Cote A., Foxman, M. (2021). Cognitive Capitalism in Collegiate Esports. Paper presented at the 71st Annual International Communication Association Conference, Virtual, May 27-31.
- Harris, B., Hansen, J., Can, O. Rahman, W., Fickle, T., Cote A., Foxman, M. (2021). The legitimizing labor of collegiate esports students: Critical insights for continued institutionalization. Paper presented at the 71st Annual International Communication Association Conference, Virtual, May 27-31.
- Cote, A. (2021, March 20). Life Gets in the Way: How Female Players’ Changing Life Contexts Affect their Gaming Habits. Paper presented at the Society for Cinema and Media Studies Conference. Virtual.
- Can, O., Harris, B., Rahman, W., Hansen, J., Foxman, M., Wear, H., Cote, A., and Fickle, T. (2020, Sept. 25). A Collegiate Esports Ecosystem: Exploring Possibilities and Challenges for Universities and Businesses. Paper presented at the Gaming & Esports Summit: Economics & Business Conference. Virtual.
- Foxman, M. and Cote, A. (2020). Entering the Arena: Critical Issues in the Institutionalization of Esports. Panel discussion accepted to the Digital Game Research Association Conference. Conference canceled due to COVID-19.
- Cote, A. (2020, May 25). Sexism Is Ordinary: Contextualizing #Gamergate Through Female Gamers’ Experiences. Paper presented at the International Communication Association Conference. Virtual.
- Foxman, M., Cote, A., Wear, H., Harris, B., Hansen, J., Can, O., and Rahman, W. (2020, May 24). For the Win: Critical Concerns of Collegiate Esports Players. Paper presented at the International Communication Association Conference. Virtual.
- Cote, A. and Harris, B. (2020, May 23). “Weekends Became Something Other People Did”: Understanding and Intervening in the Habitus of Video Game Crunch. Paper presented at the International Communication Association Conference. Virtual.
- Cote, A. (2019, August 8). “Stupid games” and serious gamers: Reconciling conflicting video game identities. Paper presented at the Digital Game Research Association Conference. Kyoto, Japan.
- Cote, A. (2019, May 26). From Digital to Dungeons: A Case Study of Female Gamers, Changing Play Habits, and Analog Games. Paper presented at the International Communication Association Conference. Washington, DC. (Top Paper in Game Studies)
- Cote, A., Coles, S. M., and Dal Cin, S. (2019, May 26). Restrictive Mediation of M-Rated Video Games: Relation to Aggressive Outcomes and Parenting Style. Paper presented at the International Communication Association Conference. Washington, DC.
- Cote, A. and Mejeur, C. (2019, April 17). Failing to G-Kick Stereotypes: Race, Gender, and Identity in The Guild. Paper presented at the Popular Culture Association/American Culture Association Conference. Washington, DC.
- Cote, A. (2018, March 17). Girly Games and “Girl Gamers”: Implicit Sexism in Video Game Culture. Paper presented at the Annual Society of Cinema and Media Studies Conference. Toronto, CA.
- Cote, A. (2017, Aug. 31). Framing AAA: Media Coverage of Industrial Change in Early 2000s Video Gaming. Paper presented at the Annual Meeting of the Society for Social Studies of Science (4S). Boston, MA.
- Cote, A. and Mejeur, C. (2016, June 16). The Cruel Optimism of Gamer Identity: An Analysis of The Guild, Gender, and the Limitations of Social Identity Constructions. Paper presented at Console-ing Passions 2016. University of Notre Dame, South Bend, IN.
- Cote, A. (2014, Nov. 16). Press X to continue: Feminism, gaming technology, and (the absence of) women in videogaming. Panel discussion presented at the National Women’s Studies Association 2014 Conference. San Juan, Puerto Rico.
- Cote, A. (2014, Oct. 17). Playing online with boys: Women’s strategies for coping with harassment while gaming. Paper presented at Meaningful Play 2014. Michigan State University, East Lansing, MI.
- Cote, A. (2014, Oct. 16). Gender, inclusive game design, and gaming culture: An industry and academic discussion. Roundtable discussion presented at Meaningful Play 2014. Michigan State University, East Lansing, MI.
- Cote, A. (2012, July 20). Playing with masculinity: Narrative video games and male characters. Paper presented at Console-ing Passions 2012. Suffolk University, Boston, MA.
- Cote, A. (2011, July 21). “Our princess is in another castle”: Feminist media theory and female video game characters. Paper presented at Console-ing Passions 2011. University of South Australia, Adelaide, South Australia.
Invited Talks and Seminars
- Cote, A. (2022, Jan. 8). Gaming Sexism. Invited talk at the American Association of University Women (AAUW) Eugene-Lane Branch.
- Willard, L., Bestor, N., Chess, S., Vidolova, L. and Cote, A. (2021, October 23) Fans, Players, and/or Users? Bridging Fan and Digital Media Studies. Roundtable at the Fan Studies Network – North America Virtual Conference 2021.
- Cote, A. and Harris, B. (2020, Dec. 11). Gamework on the Page: Text-Based Research Methods for Studying Game Production Cultures. Researching Game-making: Skills, Cultures, and Politics Workshop, Queensland University of Technology, Brisbane, Aus.
- Cote, A. (2020, Nov. 14). The Cassandras of Crunch: How Labor Advocates Go Unheard in Gaming’s Hierarchical Development Structure. Game Studies Work in Development Seminar, Mercer University, Macon, GA.
- Cote, A. (2019, Feb. 20). Inclusion Action Series: Body Size Bias and Body Image in Culture and Media. Roundtable hosted by the University of Oregon Diversity Action Committee.
- Cote, A. (2015, June 17). Women’s strategies for coping with harassment while gaming online. Invited talk via Skype at Eastern Kentucky University School of Justice Studies.
- Cote, A. and Mejeur, C. (2015, March 24). Virtual gender barriers: Issues of representation and voice in games. Invited talk at Lawrence Technological University, MI.
- Cote, A., Frank, K. and Panek, E. (2011, Dec. 2). New directions in Communication Studies on the Digital Revolution. HASTAC 2011. University of Michigan, Ann Arbor, MI.